Wednesday, 21 April 2010

kinda finished

ok gang, here is the semi complete model of my mech! all i need to really do now, is add fine detail (bolts etc) and rig it up. then its finished for adding materials etc onto it + some preliminary animation testing. Once this is finished, ill make a walk cycle + create a sprite sheet for my game. From there I should have a demo ready within 2 weeks. After that its a case of rendering my animation out and editing the sequence.




Sunday, 18 April 2010

More mech pictures

Here are some recent pictures of the mech im working on. As you may have noticed I have reworked some areas, such as the foot, so it would seem more mechanical and less organic. I am still reworking areas and adding more detail. I still hope to have this rigged and textured by next week.


Wednesday, 14 April 2010

Recent mech render

Here's my latest mech render for the blog. I have began work on the arms now, and testing some colour material renders for what the final outcome could be. Still quite a bit to go in terms of detail, but I'm sure that I can get this whole thing wrapped up and even rigged by next week. Detailing shouldn't take long, and all the major parts left to model now are the head, other arm, and some additions to the back. Then I can detail + set up a rig.

Tuesday, 13 April 2010

Finished lower half

Heres some extra screenshots of my leg + lower half of the mech.
Im now working on the torso and I hope it will be done by the end of tonight.




Monday, 12 April 2010

3D modeling




After some "persuasion" i have finally got max working + letting me save my work, so i can finally get some headway on my mech. So far I have got most of the legs modeled. I'm recording the work as i go along to show that it is in fact myself who is modeling the 3D work. Here are some screenshots of what I have so far.