ok gang, here is the semi complete model of my mech! all i need to really do now, is add fine detail (bolts etc) and rig it up. then its finished for adding materials etc onto it + some preliminary animation testing. Once this is finished, ill make a walk cycle + create a sprite sheet for my game. From there I should have a demo ready within 2 weeks. After that its a case of rendering my animation out and editing the sequence.
Here are some recent pictures of the mech im working on. As you may have noticed I have reworked some areas, such as the foot, so it would seem more mechanical and less organic. I am still reworking areas and adding more detail. I still hope to have this rigged and textured by next week.
Here's my latest mech render for the blog. I have began work on the arms now, and testing some colour material renders for what the final outcome could be. Still quite a bit to go in terms of detail, but I'm sure that I can get this whole thing wrapped up and even rigged by next week. Detailing shouldn't take long, and all the major parts left to model now are the head, other arm, and some additions to the back. Then I can detail + set up a rig.
After some "persuasion" i have finally got max working + letting me save my work, so i can finally get some headway on my mech. So far I have got most of the legs modeled. I'm recording the work as i go along to show that it is in fact myself who is modeling the 3D work. Here are some screenshots of what I have so far.
My game will be a 2D platform game, similar to the Sonic or Mario games.
The story line of the game will be to prevent an evil group from taking control of the world. Each game level will have a series of mission objectives given to you when yo complete the previous objective. For example, the first objective will be to gain access into an enemy base by destroying a generator. Once you do this, you will get a new objective, which will be to retrieve some secret documents. Once all of the objectives have been completed, you are then able to move onto the next level.
There will be a health system, scoring system, and ammunition system in play, including collectable power ups which enemies will drop once they have been killed.
It is my understanding that motion graphics can be created in both a scripted and modeling fashion, but would be far quicker and simpler to script it. I have never been really interested in motion graphics because to me it seems more scripting heavy, as oppose to being more creative in designing something. Thats not to say I dont like the motion graphics of which people create. I have also noticed that the majority of motion graphics are used in things such as Idents, Adverts and things of the like. It seems to me that this area of the design industry is where motion graphics should be. I think this is due to the readily available technology and software available, such as Motion or After effects. These programs enable designers to create something quickly, efficiently and allows them a lot of freedom in terms of how to create their project. I have noticed that Typography is frequently used in this field, and some very nice designs can be created with it. I also see how audio is often used in conjunction with motion graphics pojects, and usually helps to immerse the viewer into the visual effects. You can also notice how motion graphics employ some very creative camera angle shots and pan effects within each project. For me it makes the graphic look much better.
This is an example of how Typography is used within motion graphics. I really like how the designer has used it to portray a fast paced conversation. The only thing that I do not like about this motion graphic, is how the text is occasionally difficult to see. It sometimes moves rapidly, or gets partially cut off. Its colour scheme is very nice, and I think it helps excentuate how the conversation flows.
This next graphic is one of my favorite's, because of the different lighting effects in which it shows. It has some very unique effects, such as the face made up of different triangles. Things like this, which show fresh and new ideas towards motion graphics, are something which I enjoy. I dont like to see things which have already been done. I think it also shows that these kinds of motion graphics are created using scripts, otherwise it would be so tedious to replicate all the objects in different animated positions. I believe that due to this fact, motion graphic designers have a healthy distribution for technical knowledge and creativity. I also really like how the designer has created a stop motion effect with vectorised lines and shapes floating across the screen. This effect looks really nice, especially with the movement of the camera angles.
This next motion graphic has some amazing effects. Again they seem to have been created via scripting. I also think that the way each different animation reacts with the audio is quite creative, even though it is an old technique, it does work beautifully. I especially like the opening with the water effect over the text.